Sleep is Death

Sleep is Death is a remarkable “game”. Sure, its not graphically sophisticated (or is it?) but what it provides in terms of collaborative storytelling is unlike anything you have ever tried. The creator, Jason Rohrer, explains Sleep is Death using the tool itself, but to understand it better you might want to check out the articles at Boing Boing, Kotaku or Joystiq. In looking for a good description, I couldn’t do better than Michael Thomsen at IGN.com…
Jason Rohrer’s newest game Sleep is Death (Geisterfahrer), originally commissioned for the Art History of Games Conference in Atlanta, tackles this problem by making a game about the actual process of telling a story. It’s a 2 player networked experience that you can play online or through a local connection. One player acts as a storyteller and has access to a full set of editing tools, character models, environmental objects, and a music generator. The second player is the actor in a story that the first player prepares.


