Drop7
One iPhone / iPod Touch game that will undoubtably make my favorites list for 2009 finally made its official appearance in the App Store this week and you must go get it… Drop7 (app store link). I’ll wait. Go put it on your phone.
Ok. Now that you are back and spent the last two hours playing Drop7, I obviously don’t have to write anything else. You are already addicted. You’re welcome.
If you decided to wait and see what else I might write then you’re missing out on one of the best little games in the App Store, and at 99¢ one of the biggest bargains.
Brandon Boyer of the Offworld Blog (now my favorite video game blog) had this to say about the game and its ARG predecessor (Chain Factor)…
It was cerebral but accessible, and, as I said at the time, was most surprising for blending the mechanics in a way no one (in this age of casual copycats) had thought of before. And it had that fantastic, circular, rising/falling Steve Reich-ian soundtrack. The ARG ended, the show [Numbers on CBS] was picked up for another season, and the masses cleared out, but I still found myself continually coming back for another run.
That’s why I’m so happy, then, to have realized this morning that area/code, the developer behind Chain Factor, have quietly ported the game to the iPhone as snap7 [aka Drop7].
Billed now as Tetris meets Sudoku (which hits all the right notes, but check Factor’s rules page for a better gist), the new version has adopted a much cleaner Helvetica design (which gives me NYC subway nostalgia) but kept — more importantly — that music.
Also, the game’s official iPhone release includes the ability to listen to your own music or podcasts while playing. This is a killer feature, which I have said many times before should be part of every iPod game.
UPDATE: Just visited the developer’s website and discovered that the full price of the game will be $4.99.
UPDATE 2: If you are a fan of Video Game Music, you might be interested to know that the music mentioned above is available at the composer’s website.

