On Bastion, and X-Play's "Lame" Review
Just posted some thoughts about video game narrative over at GGG! I guess I’m feeling a little extra protective of Bastion because I have enjoyed it so much, but I stand by my assertion that the story is very good, and worth exerting a little effort to understand.
via goodgameget:
But X-play’s review got me thinking: Are we, as gamers, untrained at parsing narrative alongside gameplay? Is that what’s going on here? Are we so used to receiving story through cut-scenes, audio clips or text-based menu entries, that having specific narrative presented during combat, when our attention is directed elsewhere, ensures the information to understand the story is lost in the din of monster whomping? Or maybe X-play’s reviewer was just too lazy to take a moment and listen to the story and expects the average X-play viewer to be the same way.

